[wesnoth-commits] [wesnoth/wesnoth] 7ba24d: Move ms_after= to the right place in music macros ...
Jyrki Vesterinen
noreply at github.com
Sun Oct 13 09:22:36 UTC 2019
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 7ba24d60d8fbe1beb712c102a85ca43be2ebf392
https://github.com/wesnoth/wesnoth/commit/7ba24d60d8fbe1beb712c102a85ca43be2ebf392
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2019-10-13 (Sun, 13 Oct 2019)
Changed paths:
M data/core/macros/sound-utils.cfg
Log Message:
-----------
Move ms_after= to the right place in music macros (#4459)
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.
In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.
This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
Commit: b0b467dfefae77371add962de89d5f72f51c12af
https://github.com/wesnoth/wesnoth/commit/b0b467dfefae77371add962de89d5f72f51c12af
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2019-10-13 (Sun, 13 Oct 2019)
Changed paths:
M changelog.md
Log Message:
-----------
Changelog entry for commit 7ba24d60d8fbe1beb712c102a85ca43be2ebf392
Compare: https://github.com/wesnoth/wesnoth/compare/81bef7f68997...b0b467dfefae
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