[wesnoth-commits] [wesnoth/wesnoth] 9520d2: Fix the MP Create Dialog's handling of unplayable ...
Charles Dang
noreply at github.com
Mon Mar 16 02:12:41 UTC 2020
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 9520d27ab35ab64b13472d86873ecc8376217156
https://github.com/wesnoth/wesnoth/commit/9520d27ab35ab64b13472d86873ecc8376217156
Author: Steve Cotton <steve at octalot.co.uk>
Date: 2020-03-16 (Mon, 16 Mar 2020)
Changed paths:
M src/gui/dialogs/multiplayer/mp_create_game.cpp
Log Message:
-----------
Fix the MP Create Dialog's handling of unplayable maps
The UX seems to already be prepared for this - if the map doesn't load then
the create_engine class puts an error message in the map description, which
is shown on the top-left of the MP Create Dialog when the map is selected.
Fixes bugs #3149, #4395 and #4545. The block deleted in this commit skipped
adding an entry to the games_list listbox, which broke assumptions elsewhere
that the indices returned by create_game_.get_filtered_level_indices()
correspond to the indices in the listbox.
Commit: 029524028b18460b852c035162d5d2dc62994282
https://github.com/wesnoth/wesnoth/commit/029524028b18460b852c035162d5d2dc62994282
Author: Charles Dang <exodia339 at gmail.com>
Date: 2020-03-16 (Mon, 16 Mar 2020)
Changed paths:
M src/gui/dialogs/multiplayer/mp_create_game.cpp
Log Message:
-----------
Merge pull request #4810 from stevecotton/mp_create_unknown_tile_1_14
Fix the MP Create Dialog's handling of unplayable maps (1.14 branch)
Compare: https://github.com/wesnoth/wesnoth/compare/c9a313898789...029524028b18
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