[Commits] [wesnoth/wesnoth] f12c83: fix whitespace

GitHub noreply at github.com
Wed Apr 9 01:22:52 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: f12c835ceee7b035aae66525ae86592908e48c8f
      https://github.com/wesnoth/wesnoth/commit/f12c835ceee7b035aae66525ae86592908e48c8f
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/game.cpp

  Log Message:
  -----------
  fix whitespace


  Commit: d2d6a9d915581c97250cbc1363459dae9f27f9e7
      https://github.com/wesnoth/wesnoth/commit/d2d6a9d915581c97250cbc1363459dae9f27f9e7
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  fixup idle loop

(this is probably a bugfix independent of the purpose of this branch)


  Commit: 9ab917b61781efdf091940298004fa0398867621
      https://github.com/wesnoth/wesnoth/commit/9ab917b61781efdf091940298004fa0398867621
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/playmp_controller.cpp
    M src/playmp_controller.hpp
    M src/playsingle_controller.hpp

  Log Message:
  -----------
  fix networked idle loop

somehow this was not implemented...


  Commit: 348ba77792509c67c8f7210f835e0855d83b5c6f
      https://github.com/wesnoth/wesnoth/commit/348ba77792509c67c8f7210f835e0855d83b5c6f
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/team.cpp
    M src/team.hpp

  Log Message:
  -----------
  create "fight_on_without_leader" field of [side]

this field is intended to allow battles to continue after the death of a leader
if a side has this flag enabled and any units alive, they will be considered
to have a leader regardless of canrecruit.


  Commit: 04eaedfe9066029cef724e584d60765cf601f5ca
      https://github.com/wesnoth/wesnoth/commit/04eaedfe9066029cef724e584d60765cf601f5ca
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  add debugging output

help to determine victory conditions associated to victory_when_enemies_defeated


  Commit: 69e5b15fe2d1afb9377956a3812ef558ff06f3ad
      https://github.com/wesnoth/wesnoth/commit/69e5b15fe2d1afb9377956a3812ef558ff06f3ad
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/ai/testing.cpp
    M src/ai/testing.hpp
    M src/play_controller.cpp

  Log Message:
  -----------
  refactor check_victory, don't use [side] no_leader attribute

1. sides without leaders aren't defeated if
"fight_on_without_leader = true". don't use no_leader
for this purpose anymore.
2. refactor to use a std::set instead of std::vector,
and some related improvements, for what was formerly
the "seen_leaders" data structure


  Commit: c7e5b737303555c7512f0dd2d9b381c247d20612
      https://github.com/wesnoth/wesnoth/commit/c7e5b737303555c7512f0dd2d9b381c247d20612
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/playturn.cpp

  Log Message:
  -----------
  [side_drop] sides go to idle, not human (fix bug 21459)

since idle sides don't get initialized until someone takes control
this alleviates 21459. it might possibly aggravate 21397, if that
bug is not fixed by correcting save files with unintialized sides


  Commit: 117c5b3492717716119126dac8ded58cb77f9f2b
      https://github.com/wesnoth/wesnoth/commit/117c5b3492717716119126dac8ded58cb77f9f2b
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M changelog

  Log Message:
  -----------
  update changelog


Compare: https://github.com/wesnoth/wesnoth/compare/9ffbb1d56a42...117c5b349271


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