[Commits] [wesnoth/wesnoth] eae7ba: fix whitespace

GitHub noreply at github.com
Wed Apr 9 01:24:28 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: eae7ba9c5cbdffb559a1fea3b9f828234fea43f0
      https://github.com/wesnoth/wesnoth/commit/eae7ba9c5cbdffb559a1fea3b9f828234fea43f0
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/game.cpp

  Log Message:
  -----------
  fix whitespace


  Commit: 22c565282a938e138d6309399a0734b3421b106a
      https://github.com/wesnoth/wesnoth/commit/22c565282a938e138d6309399a0734b3421b106a
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  fixup idle loop

(this is probably a bugfix independent of the purpose of this branch)


  Commit: 3f4879ace449998d41469a638799e1e3fefaaccc
      https://github.com/wesnoth/wesnoth/commit/3f4879ace449998d41469a638799e1e3fefaaccc
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/playmp_controller.cpp
    M src/playmp_controller.hpp
    M src/playsingle_controller.hpp

  Log Message:
  -----------
  fix networked idle loop

somehow this was not implemented...


  Commit: ec379ce355bbdff5ff2db39b3f255e1c1e966e70
      https://github.com/wesnoth/wesnoth/commit/ec379ce355bbdff5ff2db39b3f255e1c1e966e70
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/team.cpp
    M src/team.hpp

  Log Message:
  -----------
  create "fight_on_without_leader" field of [side]

this field is intended to allow battles to continue after the death of a leader
if a side has this flag enabled and any units alive, they will be considered
to have a leader regardless of canrecruit.


  Commit: 8c69c73739185fc3e776c01381cb60a1c1764456
      https://github.com/wesnoth/wesnoth/commit/8c69c73739185fc3e776c01381cb60a1c1764456
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  add debugging output

help to determine victory conditions associated to victory_when_enemies_defeated


  Commit: 81f9e29e403a9d4137ca1d9d6a19f5bf0e6a17b5
      https://github.com/wesnoth/wesnoth/commit/81f9e29e403a9d4137ca1d9d6a19f5bf0e6a17b5
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/ai/testing.cpp
    M src/ai/testing.hpp
    M src/play_controller.cpp

  Log Message:
  -----------
  refactor check_victory, don't use [side] no_leader attribute

1. sides without leaders aren't defeated if
"fight_on_without_leader = true". don't use no_leader
for this purpose anymore.
2. refactor to use a std::set instead of std::vector,
and some related improvements, for what was formerly
the "seen_leaders" data structure


  Commit: 55e716428de63128dc117c2bc10706e053dffdaa
      https://github.com/wesnoth/wesnoth/commit/55e716428de63128dc117c2bc10706e053dffdaa
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M src/playturn.cpp

  Log Message:
  -----------
  [side_drop] sides go to idle, not human (fix bug 21459)

since idle sides don't get initialized until someone takes control
this alleviates 21459. it might possibly aggravate 21397, if that
bug is not fixed by correcting save files with unintialized sides


  Commit: 84bad5a875016a98530645fbb570d4f8959efc8c
      https://github.com/wesnoth/wesnoth/commit/84bad5a875016a98530645fbb570d4f8959efc8c
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-04-08 (Tue, 08 Apr 2014)

  Changed paths:
    M changelog

  Log Message:
  -----------
  update changelog


Compare: https://github.com/wesnoth/wesnoth/compare/cc6cecee2e72...84bad5a87501


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