[Commits] [wesnoth/wesnoth] b4ee04: DW, scenario 1: set the villiage flag when the uni...

GitHub noreply at github.com
Thu Jan 5 19:29:30 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: b4ee041f2ec1d968f6b3c6c5bd63f115a452ca77
      https://github.com/wesnoth/wesnoth/commit/b4ee041f2ec1d968f6b3c6c5bd63f115a452ca77
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2017-01-05 (Thu, 05 Jan 2017)

  Changed paths:
    M data/campaigns/Dead_Water/scenarios/01_Invasion.cfg

  Log Message:
  -----------
  DW, scenario 1: set the villiage flag when the unit moves there, not shortly before.


  Commit: 0a7e147759ad15dfbf2ba37162b66b6301155bc2
      https://github.com/wesnoth/wesnoth/commit/0a7e147759ad15dfbf2ba37162b66b6301155bc2
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2017-01-05 (Thu, 05 Jan 2017)

  Changed paths:
    M data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
    M data/campaigns/Dead_Water/units/Dark_Shape.cfg

  Log Message:
  -----------
  DW, scenario 1: avoid zombie spawning if the village from the starting sequence get's recaptured midgame


  Commit: 9c2bedcec52e4637b94d04673b7392f0044b9530
      https://github.com/wesnoth/wesnoth/commit/9c2bedcec52e4637b94d04673b7392f0044b9530
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2017-01-05 (Thu, 05 Jan 2017)

  Changed paths:
    M data/campaigns/Dead_Water/maps/Home_1.map
    M data/campaigns/Dead_Water/maps/Home_2.map
    M data/campaigns/Dead_Water/maps/Talking_To_Tyegea.map

  Log Message:
  -----------
  DW, maps: On maps which use tropical water (Wwt), changed the villages from Ww^Vm to Wwt^Vm


Compare: https://github.com/wesnoth/wesnoth/compare/cbcc4f1c298c...9c2bedcec52e


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