[wesnoth-commits] [wesnoth/wesnoth] e07819: EI: Remove old TODO and add a new one

GitHub noreply at github.com
Sun Sep 2 12:00:33 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: e07819619c73e63dd5986dedb0cda4d971a09ad6
      https://github.com/wesnoth/wesnoth/commit/e07819619c73e63dd5986dedb0cda4d971a09ad6
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-09-02 (Sun, 02 Sep 2018)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg
    M data/campaigns/Eastern_Invasion/utils/animations.cfg

  Log Message:
  -----------
  EI: Remove old TODO and add a new one


  Commit: 643f1336dd92982850b4f61b9af6ce2d6a8c5d77
      https://github.com/wesnoth/wesnoth/commit/643f1336dd92982850b4f61b9af6ce2d6a8c5d77
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-09-02 (Sun, 02 Sep 2018)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg

  Log Message:
  -----------
  EI S8: Fix event not being fired

The second event took as filtered unit an ogre that has reached
the border of the map. Unfortunately, he was removed by the map
before such event was fired, causing it to never happen.


  Commit: 50e4cc5d3fddc7f7d47c9437b3133567aa0e3dde
      https://github.com/wesnoth/wesnoth/commit/50e4cc5d3fddc7f7d47c9437b3133567aa0e3dde
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-09-02 (Sun, 02 Sep 2018)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg
    M data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg

  Log Message:
  -----------
  EI S12-S16: Split objectives into main and alternative ones

Also adds a new objective in S16, which was not stated but
actually makes you win.


  Commit: 64917b70b5eb484ed132df2b43ca26b3af47a690
      https://github.com/wesnoth/wesnoth/commit/64917b70b5eb484ed132df2b43ca26b3af47a690
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-09-02 (Sun, 02 Sep 2018)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg

  Log Message:
  -----------
  EI S13: Rewrite dragon's AI

Most part of the old AI had no evident effect: the dragon just
moved here and there without attacking you, and since he flied
over shallow water, it was impossible to chase him. The micro
ai makes Khrakhras wander around and attack you when you
approach his castle.


Compare: https://github.com/wesnoth/wesnoth/compare/b7c7fca8b100...64917b70b5eb
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