[Commits] [wesnoth/wesnoth] 995a09: Don't segfault on --campaign-difficulty 0
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noreply at github.com
Tue May 13 12:43:23 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 995a093921a05c17da1b638af40f6976d3547588
https://github.com/wesnoth/wesnoth/commit/995a093921a05c17da1b638af40f6976d3547588
Author: Alexander van Gessel <ai0867 at gmail.com>
Date: 2014-05-13 (Tue, 13 May 2014)
Changed paths:
M src/game_controller.cpp
Log Message:
-----------
Don't segfault on --campaign-difficulty 0
Commit: 2fb462aa479e7bee697e6b8481cf1301d9bb6538
https://github.com/wesnoth/wesnoth/commit/2fb462aa479e7bee697e6b8481cf1301d9bb6538
Author: Alexander van Gessel <ai0867 at gmail.com>
Date: 2014-05-13 (Tue, 13 May 2014)
Changed paths:
M src/unit_display.cpp
Log Message:
-----------
Fix [hide_unit] on animationless unit moves
The was_hidden_ variable wasn't set in this particular codepath,
causing the unit to be unhidden at the end of the move.
Compare: https://github.com/wesnoth/wesnoth/compare/3e59bd4541b2...2fb462aa479e
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