[Commits] [wesnoth/wesnoth] bc5c80: Don't segfault on --campaign-difficulty 0
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noreply at github.com
Tue May 13 12:44:01 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: bc5c80d08bc21f38e2f01963bc0b570b045adf49
https://github.com/wesnoth/wesnoth/commit/bc5c80d08bc21f38e2f01963bc0b570b045adf49
Author: Alexander van Gessel <ai0867 at gmail.com>
Date: 2014-05-13 (Tue, 13 May 2014)
Changed paths:
M src/game_controller.cpp
Log Message:
-----------
Don't segfault on --campaign-difficulty 0
Commit: d2f7df568c6fabd1d066f25ddad96259798a44e1
https://github.com/wesnoth/wesnoth/commit/d2f7df568c6fabd1d066f25ddad96259798a44e1
Author: Alexander van Gessel <ai0867 at gmail.com>
Date: 2014-05-13 (Tue, 13 May 2014)
Changed paths:
M src/unit_display.cpp
Log Message:
-----------
Fix [hide_unit] on animationless unit moves
The was_hidden_ variable wasn't set in this particular codepath,
causing the unit to be unhidden at the end of the move.
Compare: https://github.com/wesnoth/wesnoth/compare/5f1667723637...d2f7df568c6f
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