[Commits] [wesnoth/wesnoth] 5d347b: Added a "Draw Number of Bitmaps" option to the edi...
GitHub
noreply at github.com
Wed Oct 5 15:22:11 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 5d347bb61be2b00fca7e44f9ca18c6236bb4093c
https://github.com/wesnoth/wesnoth/commit/5d347bb61be2b00fca7e44f9ca18c6236bb4093c
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2016-10-05 (Wed, 05 Oct 2016)
Changed paths:
M changelog
M data/themes/editor.cfg
A images/icons/action/editor-draw-num-of-bitmaps_25-active.png
A images/icons/action/editor-draw-num-of-bitmaps_25-pressed.png
A images/icons/action/editor-draw-num-of-bitmaps_25.png
A images/icons/action/editor-draw-num-of-bitmaps_30-active.png
A images/icons/action/editor-draw-num-of-bitmaps_30-pressed.png
A images/icons/action/editor-draw-num-of-bitmaps_30.png
M src/display.cpp
M src/display.hpp
M src/editor/controller/editor_controller.cpp
M src/editor/editor_preferences.cpp
M src/editor/editor_preferences.hpp
M src/hotkey/hotkey_command.cpp
M src/hotkey/hotkey_command.hpp
M src/menu_events.cpp
Log Message:
-----------
Added a "Draw Number of Bitmaps" option to the editor
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
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