[Commits] [wesnoth/wesnoth] 1606bb: Made Drake Flying Animations working on more terra...
GitHub
noreply at github.com
Fri Oct 28 21:48:32 UTC 2016
Branch: refs/heads/lua_mapgen_stuff
Home: https://github.com/wesnoth/wesnoth
Commit: 1606bb72cef2c2bde02ec3f2227c7b5d138ada91
https://github.com/wesnoth/wesnoth/commit/1606bb72cef2c2bde02ec3f2227c7b5d138ada91
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2016-10-26 (Wed, 26 Oct 2016)
Changed paths:
M data/core/macros/animation-utils.cfg
M data/core/units/goblins/Wolf_Rider.cfg
M data/core/units/monsters/Wolf.cfg
M data/core/units/saurians/Skirmisher.cfg
Log Message:
-----------
Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.
Also had a look on other places where terrain codes get used.
Commit: a8d63e063f8d31d12a1b3110cd193cf5dfa3179a
https://github.com/wesnoth/wesnoth/commit/a8d63e063f8d31d12a1b3110cd193cf5dfa3179a
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2016-10-26 (Wed, 26 Oct 2016)
Changed paths:
M data/core/macros/animation-utils.cfg
M data/core/units/goblins/Wolf_Rider.cfg
M data/core/units/monsters/Wolf.cfg
Log Message:
-----------
reverted addition of ^Vhs
since ^Vhs has no submerge value
Commit: d55265a86c9d6f78c84ab51b0241223b0c356db9
https://github.com/wesnoth/wesnoth/commit/d55265a86c9d6f78c84ab51b0241223b0c356db9
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/widgets/slider.cpp
M src/gui/widgets/slider.hpp
Log Message:
-----------
Slider: comment out slider snap-to-value code (e2d3d585be48)
This seems to cause issue with certain sliders (possibly ones involving negative numbers), and on ones
with large steps the positioner lag is deplorable.
Especially with c70da182b176, having a really smooth slider drag might be preferable. I'm commenting out
the code instead of removing it so it can be revisited.
Commit: 07aea40091888a1a1196444c58a45eb926752f35
https://github.com/wesnoth/wesnoth/commit/07aea40091888a1a1196444c58a45eb926752f35
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2016-10-26 (Wed, 26 Oct 2016)
Changed paths:
M data/core/terrain.cfg
M data/core/units/goblins/Wolf_Rider.cfg
M data/core/units/monsters/Wolf.cfg
Log Message:
-----------
changed submerge to 0.4 in aquatic castles
wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses on any water terrain the water sprite
Commit: 7950cdadd5867de5b9b8e9e671326fc37300bde0
https://github.com/wesnoth/wesnoth/commit/7950cdadd5867de5b9b8e9e671326fc37300bde0
Author: Lari Nieminen <lari.nieminen at iki.fi>
Date: 2016-10-26 (Wed, 26 Oct 2016)
Changed paths:
M data/core/macros/animation-utils.cfg
M data/core/terrain.cfg
M data/core/units/goblins/Wolf_Rider.cfg
M data/core/units/monsters/Wolf.cfg
M data/core/units/saurians/Skirmisher.cfg
Log Message:
-----------
Merge pull request #824 from sevu/master
Made Drake Flying Animations working on more terrains.
Commit: a47fb5a9cd62a08eba860a8b5b89002ac75e7fe9
https://github.com/wesnoth/wesnoth/commit/a47fb5a9cd62a08eba860a8b5b89002ac75e7fe9
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/widgets/tree_view_node.cpp
M src/gui/widgets/tree_view_node.hpp
Log Message:
-----------
Tree View Node: implement recursive fold and unfold
Commit: bea53b5ea12fd971cd7eab750289cd4cce71ca22
https://github.com/wesnoth/wesnoth/commit/bea53b5ea12fd971cd7eab750289cd4cce71ca22
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/dialogs/gamestate_inspector.cpp
Log Message:
-----------
Gamestate Inspector: use recursive fold/unfold instead of widget walker
Commit: b3371b59b44908b99aaea4f03808251a3b0d5d7e
https://github.com/wesnoth/wesnoth/commit/b3371b59b44908b99aaea4f03808251a3b0d5d7e
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/widgets/tree_view_node.hpp
Log Message:
-----------
Tree View Node: use enum instead of integer constants for set_callback_state_change
Commit: a1fe00edacbde195d381ba2b638601f44f06fa56
https://github.com/wesnoth/wesnoth/commit/a1fe00edacbde195d381ba2b638601f44f06fa56
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/dialogs/gamestate_inspector.cpp
Log Message:
-----------
Fixup bea53b5ea12f
Intended behavior was supposed to be 'close all other nodes at this level' not 'close all toplevel nodes
every time you select any node'.
Commit: 3d64e08520d6ca4ef98ac163b586264313f0fd94
https://github.com/wesnoth/wesnoth/commit/3d64e08520d6ca4ef98ac163b586264313f0fd94
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/widgets/tree_view_node.cpp
M src/gui/widgets/tree_view_node.hpp
Log Message:
-----------
Tree View Node: general cleanup and simplification
Commit: 45ae07055f7202df1f6f40e029724213fa3bb37e
https://github.com/wesnoth/wesnoth/commit/45ae07055f7202df1f6f40e029724213fa3bb37e
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M src/gui/dialogs/gamestate_inspector.cpp
Log Message:
-----------
Small code tweak as suggested by @jyrkive
Commit: 0bc568ede5593f996e26b4f30bbd790881a46869
https://github.com/wesnoth/wesnoth/commit/0bc568ede5593f996e26b4f30bbd790881a46869
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-28 (Fri, 28 Oct 2016)
Changed paths:
M src/gui/dialogs/gamestate_inspector.cpp
Log Message:
-----------
Gamestate Inspector: disabled recursive folding/unfolding
Seems @celticminstrel didn't intend that to happen originally
Commit: 9d9d7450982aaa70e2d3da85444e568a2b032b31
https://github.com/wesnoth/wesnoth/commit/9d9d7450982aaa70e2d3da85444e568a2b032b31
Author: Celtic Minstrel <CelticMinstrel at users.noreply.github.com>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M RELEASE_NOTES
M data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg
M data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg
M data/lua/cave_map_generator.lua
M data/lua/location_set.lua
A data/lua/mapgen_helper.lua
M src/game_launcher.cpp
M src/gui/dialogs/loadscreen.cpp
Log Message:
-----------
Merge pull request #845 from wesnoth/lua_mapgen_stuff
Improvements to the Lua cave map generator
Commit: 51a8cf1f207b1c5e7ec0cda6e5d84b9896eb6357
https://github.com/wesnoth/wesnoth/commit/51a8cf1f207b1c5e7ec0cda6e5d84b9896eb6357
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-10-27 (Thu, 27 Oct 2016)
Changed paths:
M data/lua/cave_map_generator.lua
Log Message:
-----------
Lua Cave Mapgen: Support comma-separated chamber locations
Commit: ff46718091094f8fa58f74a54035aba7f4a468dc
https://github.com/wesnoth/wesnoth/commit/ff46718091094f8fa58f74a54035aba7f4a468dc
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-10-28 (Fri, 28 Oct 2016)
Changed paths:
M data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg
M data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg
M data/lua/cave_map_generator.lua
M data/lua/mapgen_helper.lua
M src/generators/lua_map_generator.cpp
Log Message:
-----------
Lua mapgen: Fix random seed not being used to generate a scenario from a map generator
Commit: 5dc888e67600481794be360becd965a9e21b0255
https://github.com/wesnoth/wesnoth/commit/5dc888e67600481794be360becd965a9e21b0255
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-10-28 (Fri, 28 Oct 2016)
Changed paths:
M src/generators/lua_map_generator.cpp
M src/generators/map_generator.cpp
Log Message:
-----------
Lua mapgen: Fix create_map being required for scenario generation
This also enables the used of create_scenario for map generation.
Commit: e79c377b9596229d9cecaf26556394d93166374b
https://github.com/wesnoth/wesnoth/commit/e79c377b9596229d9cecaf26556394d93166374b
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-10-28 (Fri, 28 Oct 2016)
Changed paths:
M data/lua/cave_map_generator.lua
Log Message:
-----------
Lua mapgen bugfixes: size/jagged ignored for chamber
And wrong function name in scenario generation.
Commit: 9c49061a9a516b472bcf0ec35d0627107db6f553
https://github.com/wesnoth/wesnoth/commit/9c49061a9a516b472bcf0ec35d0627107db6f553
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-10-28 (Fri, 28 Oct 2016)
Changed paths:
M data/lua/cave_map_generator.lua
Log Message:
-----------
Lua Cave Mapgen: Allow alternate clear and village terrains
Commit: 3a133db42dca9d9331d11a1c1613aa1ac397b07f
https://github.com/wesnoth/wesnoth/commit/3a133db42dca9d9331d11a1c1613aa1ac397b07f
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-10-28 (Fri, 28 Oct 2016)
Changed paths:
M data/lua/cave_map_generator.lua
Log Message:
-----------
Lua Cave Mapgen: Allow a chamber's existence to depend on number of players
Compare: https://github.com/wesnoth/wesnoth/compare/2dee1e5f962c...3a133db42dca
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