[wesnoth-i18n] tutorial translation - issues

András Széll szell.andris at gmail.com
Sat Jun 16 11:37:49 UTC 2018


 Hi all,

Hungarian translation for tutorial is almost finished. Meanwhile I have a
question and have seen some minor issues, one is definitely regarding
translation, one is a display problem and one is probably a don't care.
(Fun fact: I lost the tutorial in the first turn. :) )

1.
The question is about the Wesnoth map. There lies the "Heart Mountains",
visible e.g. in the The Sceptre of Fire map. My assuption based on 1.10
Hungarian translation and on French/Italian translation of the Steam page
is that it is "Central" mountains and not heart as an organ pumping blood.
Is that right?

And now that I touched the issue of maps, I saw the
https://wiki.wesnoth.org/ImageLocalization and the
https://wiki.wesnoth.org/MapLocalization
Based on that I should create an image similar to e.g.
data/campaigns/Sceptre_of_Fire/images/maps/l10n/de/sof--overlay.png with
Hungarian overlay texts using Gimp - if I'm wrong please tell me.

One note here is the Sceptre of Fire is missing from the list in
ImageLocalization.

2.
The minor translation issue is the text
"You have captured a village! It now flies your colors and has been added
to your total village count (the house icon at the top of the screen shows
how many villages you currently control). Villages provide the gold needed
to recruit units. Each turn, you gain 2 gold, plus 1 for every village you
own."

In this case the number of villages is not yet incremented, so the "has
been added" is untrue - "will be added" would be the correct wording.

3.
When Konrad should return to the keep to recruit units, the name of the
keep is printed over the text what we should do, but not in all languages.
See the picture:

https://drive.google.com/file/d/18tr4jvsuvwTe9map42mECcREfPFKPrbz/view

I assume it should be reported in the github wesnoth/wesnoth "issues"
section, and not on this mail list, am I right?

4.
Shortest path to the end of the tutorial...

I started off with Konrad wandering around and ending below Delfador with
my movement points depleted. They started talking to each other, only
Delfador wanted me to attack the quintain, but I could not move next to it
with my 0 MP. So I wanted to end my turn, but the system prevents it there.
Then I tried to undo my movements but because of their conversation it was
not possible either.
So I had to exit to main menu and start it over. :)

(Otherwise we had a great deal of fun playing two campaings already, so
these are definitely not complaints.)

Thanks & best regards,
   Andris
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